{"id":116,"date":"2017-03-28T16:58:49","date_gmt":"2017-03-28T21:58:49","guid":{"rendered":"https:\/\/pvre.discovery.wisc.edu\/?page_id=116"},"modified":"2017-05-31T15:12:25","modified_gmt":"2017-05-31T20:12:25","slug":"storyboards","status":"publish","type":"page","link":"https:\/\/pvre.discovery.wisc.edu\/?page_id=116","title":{"rendered":"Wireframes"},"content":{"rendered":"<div id=\"pl-116\"  class=\"panel-layout\" ><div id=\"pg-116-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-116-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-116-0-0-0\" class=\"so-panel widget widget_sow-headline panel-first-child panel-last-child\" data-index=\"0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-headline so-widget-sow-headline-default-e04aa25a04df-116\"\n\t\t\t\n\t\t><div class=\"sow-headline-container \">\n\t<h1 class='sow-headline'>Wireframes<\/h1><h3 class='sow-sub-headline'>We used wireframes to sketch what will be displayed on the table and define the content structure and functionality. In a similar way, we sketched ideas about what the Oculus user will see and experience. An important element in this exhibit is how the player at the tabletop will interact with the player using Oculus. The development of the exhibit includes three scenarios: an independent player at the table, an independent player with the Oculus goggles, and two players interacting with the table and the oculus and sharing playing together.<\/h3><\/div><\/div><\/div><\/div><\/div><div id=\"pg-116-1\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-116-1-0\"  class=\"panel-grid-cell\" ><div id=\"panel-116-1-0-0\" class=\"so-panel widget widget_sow-image panel-first-child\" data-index=\"1\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-image so-widget-sow-image-default-17bc2272b535-116\"\n\t\t\t\n\t\t>\n\n<div class=\"sow-image-container\">\n\t\t<img src=\"https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.49.25-PM-1.png\" width=\"1644\" height=\"1248\" srcset=\"https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.49.25-PM-1.png 1644w, https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.49.25-PM-1-300x228.png 300w, https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.49.25-PM-1-768x583.png 768w, https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.49.25-PM-1-1024x777.png 1024w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" title=\"Screen Shot 2017-03-27 at 12.49.25 PM\" alt=\"\" loading=\"lazy\" \t\tclass=\"so-widget-image\"\/>\n\t<\/div>\n\n<\/div><\/div><div id=\"panel-116-1-0-1\" class=\"so-panel widget widget_sow-image panel-last-child\" data-index=\"2\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-image so-widget-sow-image-default-17bc2272b535-116\"\n\t\t\t\n\t\t>\n\n<div class=\"sow-image-container\">\n\t\t<img src=\"https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.47.34-PM-1.png\" width=\"1556\" height=\"1214\" srcset=\"https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.47.34-PM-1.png 1556w, https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.47.34-PM-1-300x234.png 300w, https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.47.34-PM-1-768x599.png 768w, https:\/\/pvre.discovery.wisc.edu\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-27-at-12.47.34-PM-1-1024x799.png 1024w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" title=\"Screen Shot 2017-03-27 at 12.47.34 PM\" alt=\"\" loading=\"lazy\" \t\tclass=\"so-widget-image\"\/>\n\t<\/div>\n\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>WireframesWe used wireframes to sketch what will be displayed on the table and define the content structure and functionality. In a similar way, we sketched ideas about what the Oculus user will see and experience. An important element in this exhibit is how the player at the tabletop will interact with the player using Oculus. &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/pvre.discovery.wisc.edu\/?page_id=116\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Wireframes&#8221;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"parent":79,"menu_order":1,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_mi_skip_tracking":false},"_links":{"self":[{"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=\/wp\/v2\/pages\/116"}],"collection":[{"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=116"}],"version-history":[{"count":13,"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=\/wp\/v2\/pages\/116\/revisions"}],"predecessor-version":[{"id":464,"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=\/wp\/v2\/pages\/116\/revisions\/464"}],"up":[{"embeddable":true,"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=\/wp\/v2\/pages\/79"}],"wp:attachment":[{"href":"https:\/\/pvre.discovery.wisc.edu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}