Before spending much time into real development, i.e., graphic design and programming, the team worked together to define the learning goals of the exhibit and discussing the experiences we want to offer to the players. Those discussions guided a more detailed design. And at this point we were ready to work on the look and feel of the whole project; the specific information, interactivity and functionality of every element in the tabletop; a 3D immersive and interactive environment for the Oculus Rift.